• June 28, 2022

5 Graphics Settings Worth Tweaking in Every PC Game

You can try each of these to see if you have a personal preference, or—if you’re already overwhelmed by these options—leave it off and start fiddling if you notice jagged edges or shimmering that are bugging you to death.

Resolution Scaling, Adaptive Resolution, or DLSS

Whitson Gordon via EA

Anti-aliasing is useful if you have a little performance headroom to spare. But if you find yourself on the more graphically hindered side of the fence, lowering your resolution can actually gain back a lot of performance. For example, running modern games at 4K is hugely hardware-intensive, so if you’re playing on a 4K monitor or TV, lowering the resolution to 2560 x 1440 could keep things running smoothly.

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That can, however, make the image a bit less sharp, so many modern games have features to mitigate the downsides of a lower resolution. Resolution Scaling, for example, renders the game world at a lower resolution, while keeping UI elements—like your health bar or mini-map—rendered at the display’s native resolution to keep them sharp. You’ll usually find Resolution Scaling presented as a slider or percentage of your main resolution.

Adaptive or Dynamic Resolution takes this idea even further, changing the game’s resolution as you play—if a particular scene is really intensive, it’ll scale down to keep performance up, while scaling up during less-demanding scenes. (You may be given the option to set a target frame rate for Adaptive Resolution, in which case I’d recommend the highest your monitor supports—though it’s up to you.)

DLSS is Nvidia’s next-gen version of this technology, using AI to upscale games at lower resolutions more intelligently, with fewer sacrifices. Nvidia primarily advertises DLSS as a companion to ray tracing, but some games allow it to be used on its own. It’s relatively new, not all games support it, and you’ll need a newer Nvidia card to use it, but if you have the option, it’s worth a shot. AMD should have a similar technology in it’s upcoming next-gen video cards as well.

Set Everything Else Automatically

Whitson Gordon via Nvidia

The settings above are unique, and whether you use them is based on personal preference, or your specific setup, more so than a linear on-good-off-bad scale. For more typical settings—texture quality, lighting effects, and so on—you can usually let your game decide what to use. If setting everything to High gets you choppy performance, turn it down to the Medium preset and see where that gets you. You don’t have to tinker with every single one individually.

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